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The '''SystemA''' design pattern is one of the recommended ways to implement the [[system]] layers that a program relies on and provides an elegant way to initialize those layers from within the [[shunting block]]. |
The '''SystemA''' design pattern is one of the recommended ways to implement the [[system]] layers that a program relies on and provides an elegant way to initialize those layers from within the [[shunting block]]. |
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Conventions: |
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* ''SystemA'' - both the name of the design pattern and a way to emphasize that the system interface should be both abstracted away from the heart of the program and be well-defined |
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* ''SystemB'' - the implementation of the system interface that allows the program to run in the browser |
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* ''SystemC'' - the implementation of the system interface that allows the program to run in the terminal as a command-line application |
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The idea is that executing the [[shunting block]] will result in one of <code>SystemB</code> or <code>SystemC</code> being instantiated, which the heart of the program can rely on as a [[capabilities]] provider. |
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== See also == |
== See also == |
Latest revision as of 17:24, 15 September 2020
The SystemA design pattern is one of the recommended ways to implement the system layers that a program relies on and provides an elegant way to initialize those layers from within the shunting block.
Conventions:
- SystemA - both the name of the design pattern and a way to emphasize that the system interface should be both abstracted away from the heart of the program and be well-defined
- SystemB - the implementation of the system interface that allows the program to run in the browser
- SystemC - the implementation of the system interface that allows the program to run in the terminal as a command-line application
The idea is that executing the shunting block will result in one of SystemB
or SystemC
being instantiated, which the heart of the program can rely on as a capabilities provider.